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Go Pro Grand Prix

Hello! My name is Nisanth and welcome to my blog, Articklez! Now, I'm going to show you a board game I designed, which uses actual "Hot wheels" and "Maisto" cars! I call it "Go pro Grand Prix", or just "GPGP" for short. This game has many traps and boosts, and is a thrilling experience! This game aims at simulating a hardcore street racer's journey. Here are an image of the board used and instructions to play.



Rules of the game:


  1. This game is based on luck. Roll the dice to get how many squares you should move.
  2. Two to three people can play at a time.
  3. Start at the first of the below images. The checkered flag denotes the end. In the example above, the player using the Aston Martin Vulcan won.


  4. Start off with a basic car. I use the Ford Mustang, Dodge Challenger, and the Acura NSX Concept. You may unlock supercars later on. The supercars I have are the Lamborghini Huracan, Aston Martin Vulcan, and the Porsche Panamera Turbo. One perk about supercars is that they go an extra square. Eg., if you get "6", "4", "5"; you move car forward "6" + "4" + "6" squares.
  5. If you land on the "Bam! Upgrades" or the "Super" square, you will unlock a supercar.
  6. If you land on the "Swap" square, your car gets swapped. If you have a supercar, you should take back your initial basic car. If you have a basic, take a supercar. This is also an upgrade/downgrade square
  7. If you land on the square with an image of a crashing car, you should go to the "Garage" square. However, If you land on the "Insurance" square, you become immune to the "Crash" square's effects. I usually place a toy tow truck on the "Crash" square.




  8. You have to stop at the "Gas" square, even if you originally should land on a square beyond it. If you land on the "Low" square, you should go back there. The square with a bolt of lightning converts your car into an electric one, and therefore protects you from the "Low" square.

  9. If you land on the square with a barricade on it, "1" will be subtracted from your next roll. Eg., if you get "5" next, you will only go four spaces forward.
  10. If you land on the square with a police badge—on which I usually put a police car—you lose the next turn.


Thank you!

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